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<h1 class="title">Introduction</h1>

<p>cocos2d is a framework for building 2D games, demos, and other
graphical/interactive applications.</p>
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<dt>cocos2d simplifies the game development in these areas:</dt>
<dd><ul class="first last simple">
<li><strong>Flow control:</strong> Manage the flow control between different scenes in an easy way</li>
<li><strong>Sprites:</strong> Fast and easy sprites</li>
<li><strong>Actions:</strong> Just tell sprites what you want them to do. Composable actions like move, rotate, scale, etc</li>
<li><strong>Effects:</strong> Effects like waves, twirl, lens and much more</li>
<li><strong>Particle Systems:</strong> Explosions, fireworks, meteors, smoke and more</li>
<li><strong>Tiled maps:</strong> Support for rectangular and hexagonal tiled maps</li>
<li><strong>Collision:</strong> Basic pure python support for collisions</li>
<li><strong>Transitions:</strong> Move from scene to scene with style</li>
<li><strong>Menus:</strong> Built in classes to create menus</li>
<li><strong>Text rendering</strong></li>
<li><strong>Documentation:</strong> Programming Guide + API Reference + Lots of simple tests showing how to use it</li>
<li><strong>Built-in python interpreter:</strong> For debugging purposes</li>
<li><strong>BSD license:</strong> Just use it</li>
<li><strong>pyglet based:</strong> No external dependencies</li>
<li><strong>OpenGL based:</strong> Hardward accelerated</li>
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